Beanlings Booster: the free collectible card game in your browser
A free booster with 5 cards every day: hand-drawn animals, Beanlings and creatures from the Wildlands. You fill your album, trade with friends and play the quick path duel or the long Wellkeeper with your cards. Everything runs right in your browser, on phone and PC, no download.
Play free nowFree, in your browser, no download

What is Beanlings Booster?
Beanlings Booster is a collectible card game from the Beanlings family. Every card is hand-drawn in a picture-book style, with collecting depth for grown-ups: 10 rarities from Common to One of a kind, numbered print runs from Legendary upwards, variants such as Glowform and Misprint, and 6 kinds of foil that follow your finger in the large view and tilt in 3D.
The first set is called "Departure" and has 67 motifs. On top come promo cards from tournaments and events that never appear in boosters.
DragonA · 45/67 · Fire
CatA · 02/67 · Shadow
OtterA · 08/67 · Water
PhoenixA · 53/67 · Air
Fire BeanlingA · 13/67 · Fire
YetiA · 46/67 · Ice
Your world: the clearing
In the game you move around a small clearing with four places:
Pack HutOpen boosters. The odds sit right at the pack.
AlbumYour cards by rarity, with workshop, duplicates and trading.
ArenaPath duel and Wellkeeper against people, friends or the AI, plus league and tournaments.
Village SquareFriends, leaderboards and the find wall with rare pulls.
Funki, a little Beanling, keeps you company and gives you a short hint the first time you visit each place.
Two game modes with your cards
Path duel is the quick duel: 8 cards, three paths, four rounds. You both play at the same time and face down; whoever holds two of three paths at the end wins. Against the AI in three levels, against friends or via matchmaking against people, live or turn-based. Path duel explained
Wellkeeper is the long game (about 15 to 25 minutes) with a 16-card deck: two keepers share a clearing around the old well, and whoever brings their sapling to bloom first wins. The mode is in beta. Wellkeeper explained
In both modes your plan matters more than rarity: in the path duel rarity adds at most 3 life, in Wellkeeper nothing at all. You never stake your cards, they are never lost.
How you get cards
- A free booster every day. A new day starts at midnight German time.
- Welcome booster on your first visit with an account.
- Earned boosters: 5 path duel wins in a week, league and tournaments, weekly leaderboard winners and places 1 to 3 in Konterjagd.
- Set complete: 3 boosters, a set frame and a badge.
- Workshop: duplicates become sparks, and with sparks you craft missing motifs up to Epic.
Without spending money a set is complete in about 3 to 5 weeks. More on collecting and rarities
Trading with friends
You only trade with friends, always one card for one card. Your friend code is under "Me". From Mythic there is a 24 hour waiting time, then both confirm again. Trading opens at level 10 after 7 days of friendship. Trading explained
New: the card market on the village square. Buy and sell cards with earned Gold Beans, from level 10. Market explained
Fair and open
- The odds of every rarity, variant and foil are shown openly in the app.
- Every draw is logged on the server with its own seed. Nobody can hand out specific cards.
- AI opponents are always marked as AI, never disguised as people.
- No chat in the game, only fixed quick reactions. Report and block at any time.
- One Beanlings account for all Beanlings games. You can download or delete your data at any time.
Let's go
Open beanlings.com/booster in your browser. Without signing in you can open a trial booster. With your Beanlings account your free booster and a welcome booster are waiting.
Play free nowFree, in your browser, no download
Read more
Beanlings Booster for beginners: your first weekThe beginner's guide to Beanlings Booster: account, first booster, album, workshop, friends and your first path duel. Step by step through your first week.
The 10 rarities explainedAll 10 rarities in Beanlings Booster with odds per card, print run per motif and frame: from Common to One of a kind. What rarity does in play and what it doesn't.
7 path duel tipsPlay the path duel better: two paths are enough, read the terrain, cost curve 1-1-2-2-2-3-3-4, guard circle in the middle, early pressure. With two example decks from the set "Departure".Wellkeeper deckbuildingHow to build a good Wellkeeper deck: 16 cards, ember frame 30, cheap creatures, fast wanderers, support and landscapes. With an example and a checklist.