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Collecting: rarities, variants and foils

A booster has 5 cards. Each card gets its rarity on the server, independently of the others. Every motif can appear in every rarity.

The 10 rarities

You can tell the frame by wood, moss wood, silver, platinum, brass, gold, ebony, red lacquer and ivory. From Legendary upwards every card is numbered, for example #7 of 250.

RarityChance per cardPrint run per motifCraftingLife in play
Common60.1525 %unlimited40 sparks+0
Uncommon25 %unlimited100 sparks+0
Rare10 %unlimited250 sparks+1
Ultra Rare3.5 %unlimited700 sparks+1
Epic1 %unlimited2000 sparks+1
Legendary0.25 %250 (numbered)never+2
Secret0.08 %100 (numbered)never+2
Mythic0.015 %25 (numbered)never+3
Divine0.002 %5 (numbered)never+3
One of a kind0.0005 %exactly 1never+3

Odds apply per card; all 5 cards of a booster are independent. If a motif's print run in a tier is used up, the card is drawn one tier lower. Source: the odds page of the app. Odds

"Life in play" is the only game stat rarity changes, and it only matters for hold in the path duel. In Wellkeeper rarity does not count at all.

Variants

Each card can also have a variant. Variants are rolled independently per card and can combine.

VariantChance per cardFeature
Glowform1 %Different colours with glitter and a foil frame.
Special Art0.5 %The motif in front of a scene, across the whole card.
Misprint0.05 %A shifted colour plate, clearly stamped.
Erstausgabefirst 100The first 100 copies pulled of each motif.

Foils

On top of that a card can carry a foil, at most one kind per card. In the large view the light follows your finger or mouse; on a phone you tilt the card. Foil is purely for collecting: no game stats, just a small bonus to collector points.

FoilChance per cardWhat it looks like
Reverse Foil4 %Everything but the artwork shines: frame and panel.
Art Foil3 %Only the artwork shines.
Textured Foil1 %Embossed lines in the frame, the light travels across them.
Star Foil1 %Fine stars that flash when you tilt the card.
Prism Foil0.5 %Rainbow refraction across the whole card.
Gold Foil0.5 % (Epic and up)Warm golden sheen, Epic and above only.

Cards from Epic upward always carry the effect of their rarity as well, even without foil, and tilt in 3D when you touch them. With "Reduce motion" everything stays still.

Secret motifs and full-art scenes

The set "Departure" hides secret motifs numbered beyond the set size. They only appear from Epic upward and cannot be crafted. We don't reveal which ones here: you only find them in the game. The 67 regular motifs are enough for "Set complete".

Twelve popular motifs always come as a full-art scene from Legendary upward, a large picture across the whole card. Purely visual, same stats.

Album and sets

Your album shows every motif of a set, missing ones in grey. A badge shows tier, number, count and variants. A set is complete when you own every motif in any rarity. That gives you 3 boosters, a set frame and a badge.

Sparks and workshop

Duplicates stay in your album until you decide: trade them or turn them into sparks. One card per motif and rarity always stays, and special cards (number, variant, foil, Erstausgabe) always stay.

RaritySparks for breaking downCrafting costs
Common540
Uncommon10100
Rare25250
Ultra Rare60700
Epic1502000
Legendary and above400 to 10000never craftable

Cards with a variant (without a number) give double when broken down. Sparks cannot be bought, traded or turned into money. In play, wins earn a few extra sparks, at most 20 a day.

How do I get boosters?

SourceHow many
Free every day (new day at midnight German time, missed days do not pile up)1 a day
Welcome, first visit with an account1
Path duel: 5 wins in a week1 a week
Weekly path duel leaderboard, places 1 to 31 a week
League, places 1 to 3 of your group1 to 4
Tournaments, places 1 to 31 to 3
Konterjagd: places 1 to 3 of your weekly group and a reached weekly goal1 each per week
Set complete3
Newsletter confirmed in the app (once per account and address)2

Boosters cannot be bought. Everything you need for collecting is available without money.

Level

Your level grows as a collector and as a player. Rewards are sparks, album designs, profile frames and from level 10 access to the market, never boosters. Level explained

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