Collecting: rarities, variants and foils
A booster has 5 cards. Each card gets its rarity on the server, independently of the others. Every motif can appear in every rarity.
The 10 rarities
You can tell the frame by wood, moss wood, silver, platinum, brass, gold, ebony, red lacquer and ivory. From Legendary upwards every card is numbered, for example #7 of 250.
| Rarity | Chance per card | Print run per motif | Crafting | Life in play |
|---|---|---|---|---|
| Common | 60.1525 % | unlimited | 40 sparks | +0 |
| Uncommon | 25 % | unlimited | 100 sparks | +0 |
| Rare | 10 % | unlimited | 250 sparks | +1 |
| Ultra Rare | 3.5 % | unlimited | 700 sparks | +1 |
| Epic | 1 % | unlimited | 2000 sparks | +1 |
| Legendary | 0.25 % | 250 (numbered) | never | +2 |
| Secret | 0.08 % | 100 (numbered) | never | +2 |
| Mythic | 0.015 % | 25 (numbered) | never | +3 |
| Divine | 0.002 % | 5 (numbered) | never | +3 |
| One of a kind | 0.0005 % | exactly 1 | never | +3 |
Odds apply per card; all 5 cards of a booster are independent. If a motif's print run in a tier is used up, the card is drawn one tier lower. Source: the odds page of the app. Odds
"Life in play" is the only game stat rarity changes, and it only matters for hold in the path duel. In Wellkeeper rarity does not count at all.
Variants
Each card can also have a variant. Variants are rolled independently per card and can combine.
| Variant | Chance per card | Feature |
|---|---|---|
| Glowform | 1 % | Different colours with glitter and a foil frame. |
| Special Art | 0.5 % | The motif in front of a scene, across the whole card. |
| Misprint | 0.05 % | A shifted colour plate, clearly stamped. |
| Erstausgabe | first 100 | The first 100 copies pulled of each motif. |
Foils
On top of that a card can carry a foil, at most one kind per card. In the large view the light follows your finger or mouse; on a phone you tilt the card. Foil is purely for collecting: no game stats, just a small bonus to collector points.
| Foil | Chance per card | What it looks like |
|---|---|---|
| Reverse Foil | 4 % | Everything but the artwork shines: frame and panel. |
| Art Foil | 3 % | Only the artwork shines. |
| Textured Foil | 1 % | Embossed lines in the frame, the light travels across them. |
| Star Foil | 1 % | Fine stars that flash when you tilt the card. |
| Prism Foil | 0.5 % | Rainbow refraction across the whole card. |
| Gold Foil | 0.5 % (Epic and up) | Warm golden sheen, Epic and above only. |
Cards from Epic upward always carry the effect of their rarity as well, even without foil, and tilt in 3D when you touch them. With "Reduce motion" everything stays still.
Secret motifs and full-art scenes
The set "Departure" hides secret motifs numbered beyond the set size. They only appear from Epic upward and cannot be crafted. We don't reveal which ones here: you only find them in the game. The 67 regular motifs are enough for "Set complete".
Twelve popular motifs always come as a full-art scene from Legendary upward, a large picture across the whole card. Purely visual, same stats.
Album and sets
Your album shows every motif of a set, missing ones in grey. A badge shows tier, number, count and variants. A set is complete when you own every motif in any rarity. That gives you 3 boosters, a set frame and a badge.
Sparks and workshop
Duplicates stay in your album until you decide: trade them or turn them into sparks. One card per motif and rarity always stays, and special cards (number, variant, foil, Erstausgabe) always stay.
| Rarity | Sparks for breaking down | Crafting costs |
|---|---|---|
| Common | 5 | 40 |
| Uncommon | 10 | 100 |
| Rare | 25 | 250 |
| Ultra Rare | 60 | 700 |
| Epic | 150 | 2000 |
| Legendary and above | 400 to 10000 | never craftable |
Cards with a variant (without a number) give double when broken down. Sparks cannot be bought, traded or turned into money. In play, wins earn a few extra sparks, at most 20 a day.
How do I get boosters?
| Source | How many |
|---|---|
| Free every day (new day at midnight German time, missed days do not pile up) | 1 a day |
| Welcome, first visit with an account | 1 |
| Path duel: 5 wins in a week | 1 a week |
| Weekly path duel leaderboard, places 1 to 3 | 1 a week |
| League, places 1 to 3 of your group | 1 to 4 |
| Tournaments, places 1 to 3 | 1 to 3 |
| Konterjagd: places 1 to 3 of your weekly group and a reached weekly goal | 1 each per week |
| Set complete | 3 |
| Newsletter confirmed in the app (once per account and address) | 2 |
Boosters cannot be bought. Everything you need for collecting is available without money.
Level
Your level grows as a collector and as a player. Rewards are sparks, album designs, profile frames and from level 10 access to the market, never boosters. Level explained
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